Table of contents
downloading and building
To download the latest version of libtorrent, clone the github repository.
The build systems supported "out of the box" in libtorrent are boost-build cmake. If you still can't build after following these instructions, you can usually get help in the #libtorrent IRC channel on irc.freenode.net.
A common mistake when building and linking against libtorrent is to build with one set of configuration options (#defines) and link against it using a different set of configuration options. Since libtorrent has some code in header files, that code will not be compatible with the built library if they see different configurations.
Always make sure that the same TORRENT_* and BOOST_* macros are defined when you link against libtorrent as when you build it. The simplest way to see the full list of macros defined is to build libtorrent with -n -a switches added to b2 command line, which output all compiler switches.
Boost-build supports propagating configuration options to dependencies.
building from git
To build libtorrent from git you need to clone the libtorrent repository from github. Note that the git repository depends on other git repositories via submodules, which also need to be initialized and updated. If you downloaded a release tarball, you can skip this section.
git clone --recurse-submodules https://github.com/arvidn/libtorrent.git
building with BBv2
The primary reason to use boost-build is that it will automatically build the dependent boost libraries with the correct compiler settings, in order to ensure that the build targets are link compatible (see boost guidelines for some details on this issue).
Since BBv2 will build the boost libraries for you, you need the full boost source package. Having boost installed via some package system is usually not enough (and even if it is enough, the necessary environment variables are usually not set by the package installer).
If you want to build against an installed copy of boost, you can skip directly to step 3 (assuming you also have boost build installed).
Step 1: Download boost
If you want to build against boost installed on your system, you can skip this strep. Just make sure to have BOOST_ROOT unset for the b2 invocation.
You'll find boost here.
Extract the archive to some directory where you want it. For the sake of this guide, let's assume you extract the package to c:\boost_1_69_0. You'll need at least version 1.66 of the boost library in order to build libtorrent.
Step 2: Setup BBv2
If you have installed boost-build via a package manager, you can skip this step. If not, you need to build boost build from the boost source package.
First you need to build b2. You do this by opening a terminal (In windows, run cmd). Change directory to c:\boost_1_68_0\tools\build. Then run the script called bootstrap.bat or bootstrap.sh on a Unix system. This will build b2 and place it in a directory src/engine/bin.<architecture>. Copy the b2.exe (or b2 on a Unix system) to a place that's in you shell's PATH. On Linux systems a place commonly used may be /usr/local/bin or on Windows c:\windows (you can also add directories to the search paths by modifying the environment variable called PATH).
Now you have b2 installed. b2 can be considered an interpreter that the boost-build system is implemented on. So boost-build uses b2. So, to complete the installation you need to make two more things. You need to set the environment variable BOOST_BUILD_PATH. This is the path that tells b2 where it can find boost-build, your configuration file and all the toolsets (descriptions used by boost-build to know how to use different compilers on different platforms). Assuming the boost install path above, set it to c:\boost_1_68_0\tools\build.
To set an environment variable in windows, type for example:
In a terminal window.
The last thing to do is to configure which compiler(s) to use. Create a file user-config.jam in your home directory. Depending on your platform and which compiler you're using, you should add a line for each compiler and compiler version you have installed on your system that you want to be able to use with BBv2. For example, if you're using Microsoft Visual Studio 14.2 (2019), just add a line:
using msvc : 14.2 ;
If you use GCC, add the line:
using gcc ;
If you have more than one version of GCC installed, you can add the command line used to invoke g++ after the version number, like this:
using gcc : 6.0 : g++-6 ; using gcc : 7.0 : g++-7 ;
Another toolset worth mentioning is the darwin toolset (for macOS). From Tiger (10.4) macOS comes with both GCC 3.3 and GCC 4.0. Then you can use the following toolsets:
using darwin : 3.3 : g++-3.3 ; using darwin : 4.0 : g++-4.0 ;
Note that the spaces around the semi-colons and colons are important!
Also see the official installation instructions.
Step 3: Building libtorrent
When building libtorrent, boost is either picked up from system installed locations or from a boost source package, if the BOOST_ROOT environment variable is set pointing to one. If you're building boost from source, set BOOST_ROOT to your boost directory, e.g. c:\boost_1_68_0.
Then the only thing left is simply to invoke b2. If you want to specify a specific toolset to use (compiler) you can just add that to the command line. For example:
b2 msvc-14.2 b2 gcc-7.0 b2 darwin-4.0
If the environment variable BOOST_ROOT is not set, the Jamfile will attempt to link against "installed" boost libraries. i.e. assume the headers and libraries are available in default search paths. In this case it's critical that you build your project with the same version of C++ and the same build flags as the system libraries were built with.
Also see the Visual Studio versions.
To build different versions you can also just add the name of the build variant. Some default build variants in BBv2 are release, debug, profile.
You can build libtorrent as a DLL too, by typing link=shared, or link=static to build a static library.
If you want to explicitly say how to link against the runtime library, you can set the runtime-link feature on the command line, either to shared or static. Most operating systems will only allow linking shared against the runtime, but on windows you can do both. Example:
b2 msvc-14.2 variant=release link=static runtime-link=static debug-symbols=on
When building on windows, the path boost-build puts targets in may be too long. If you get an error message like: "The input line is long", try to pass --hash on the b2 command line.
If you link statically to the runtime library, you cannot build libtorrent as a shared library (DLL), since you will get separate heaps in the library and in the client application. It will result in crashes and possibly link errors.
Some Linux systems requires linking against librt in order to access the POSIX clock functions. If you get an error complaining about a missing symbol clock_gettime, you have to give need-librt=yes on the b2 command line. This will make libtorrent link against librt.
When building on Solaris, you may have to specify stdlib=sun-stlport on the b2 command line.
The build targets are put in a directory called bin, and under it they are sorted in directories depending on the toolset and build variant used.
To build the examples, just change directory to the examples directory and invoke b2 from there. To build and run the tests, go to the test directory and run b2.
Note that if you're building on windows using the msvc toolset, you cannot run it from a cygwin terminal, you'll have to run it from a cmd terminal. The same goes for cygwin, if you're building with gcc in cygwin you'll have to run it from a cygwin terminal. Also, make sure the paths are correct in the different environments. In cygwin, the paths (BOOST_BUILD_PATH and BOOST_ROOT) should be in the typical Unix-format (e.g. /cygdrive/c/boost_1_68_0). In the windows environment, they should have the typical windows format (c:/boost_1_68_0).
In Jamfiles, spaces are separators. It's typically easiest to avoid spaces in path names. If you want spaces in your paths, make sure to quote them with double quotes (").
The Jamfile will define NDEBUG when it's building a release build. For more build configuration flags see Build configurations.
When enabling linking against openssl (by setting the crypto feature to openssl) the Jamfile will look in some default directory for the openssl headers and libraries. On macOS, it will look for the homebrew openssl package. On Windows, it will look in C:\OpenSSL-Win32, or C:\OpenSSL-Win64 if compiling in 64-bit.
To customize the library path and include path for openssl, set the features openssl-lib and openssl-include respectively.
The option to link with wolfSSL (by setting the crypto feature to wolfssl), requires a custom build of wolfSSL using the following options: --enable-asio --enable-sni --enable-nginx.
To customize the library path and include path for wolfSSL, set the features wolfssl-lib and wolfssl-include respectively.
|boost build feature||values|
|openssl-lib||can be used to specify the directory where libssl and libcrypto are installed (or the windows counterparts).|
|openssl-include||can be used to specify the include directory where the openssl headers are installed.|
This can be used on windows to link against the special OpenSSL library names used on windows prior to OpenSSL 1.1.
This setting only affects debug builds (where NDEBUG is not defined). It defaults to on.
The variant feature is implicit, which means you don't need to specify the name of the feature, just the value.
When building the example client on windows, you need to build with link=static otherwise you may get unresolved external symbols for some boost.program-options symbols.
Step 4: Installing libtorrent
To install libtorrent run b2 with the install target:
b2 install --prefix=/usr/local
Change the value of the --prefix argument to install it in a different location.
building with cmake
First of all, you need to install cmake. Additionally you need a build system to actually schedule builds, for example ninja.
Step 1: Generating the build system
Create a build directory for out-of-source build inside the libtorrent root directory:
and cd there:
Run cmake in the build directory, like this:
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_STANDARD=14 -G Ninja ..
The CMAKE_CXX_STANDARD has to be at least 14, but you may want to raise it to 17 if your project use a newer version of the C++ standard.
The detection of boost sometimes fail in subtle ways. If you have the BOOST_ROOT environment variable set, it may find the pre-built system libraries, but use the header files from your source package. To avoid this, invoke cmake with BOOST_ROOT set to an empty string: BOOST_ROOT="" cmake ....
Other build options are:
|BUILD_SHARED_LIBS||Defaults ON. Builds libtorrent as a shared library.|
|static_runtime||Defaults OFF. Link libtorrent statically against the runtime libraries.|
|build_tests||Defaults OFF. Also build the libtorrent tests.|
|build_examples||Defaults OFF. Also build the examples in the examples directory.|
|build_tools||Defaults OFF. Also build the tools in the tools directory.|
|python-bindings||Defaults OFF. Also build the python bindings in bindings/python directory.|
|encryption||Defaults ON. Support trackers and bittorrent over TLS, and obfuscated bittorrent connections.|
Options are set on the cmake command line with the -D option or later on using ccmake or cmake-gui applications. cmake run outputs a summary of all available options and their current values.
Step 2: Building libtorrent
In the terminal, run:
in the build directory the number after -j specifies the number of parallel jobs to build in; you may omit this option to let ninja use all your cores).
If you enabled test in the configuration step, to run them, run:
building with VCPKG
You can download and install libtorrent using the [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:
git clone https://github.com/Microsoft/vcpkg.git cd vcpkg ./bootstrap-vcpkg.sh ./vcpkg integrate install ./vcpkg install libtorrent
The libtorrent port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
building with other build systems
If you're building in MS Visual Studio, you may have to set the compiler options "force conformance in for loop scope", "treat wchar_t as built-in type" and "Enable Run-Time Type Info" to Yes.
By default libtorrent is built In debug mode, and will have pretty expensive invariant checks and asserts built into it. If you want to disable such checks (you want to do that in a release build) you can see the table below for which defines you can use to control the build. Make sure to define the same macros in your own code that compiles and links with libtorrent.
|NDEBUG||If you define this macro, all asserts, invariant checks and general debug code will be removed. Since there is quite a lot of code in in header files in libtorrent, it may be important to define the symbol consistently across compilation units, including the clients files. Potential problems is different compilation units having different views of structs and class layouts and sizes.|
|TORRENT_DISABLE_LOGGING||This macro will disable support for logging alerts, like log_alert, torrent_log_alert and peer_log_alert. With this build flag, you cannot enable those alerts.|
|TORRENT_DISABLE_SUPERSEEDING||This macro will disable support for super seeding. The settings will exist, but will not have an effect, when this macro is defined.|
|TORRENT_DISABLE_SHARE_MODE||This macro will disable support for share-mode. i.e. the mode to maximize upload/download ratio for a torrent.|
|TORRENT_DISABLE_MUTABLE_TORRENTS||Disables mutable torrent support (BEP 38)|
|TORRENT_DISABLE_STREAMING||Disables set_piece_deadline() and associated functionality.|
|TORRENT_DISABLE_PREDICTIVE_PIECES||Disables settings_pack::predictive_piece_announce feature.|
|TORRENT_LINKING_SHARED||If this is defined when including the libtorrent headers, the classes and functions will be tagged with __declspec(dllimport) on msvc and default visibility on GCC 4 and later. Set this in your project if you're linking against libtorrent as a shared library. (This is set by the Jamfile when link=shared is set).|
|TORRENT_BUILDING_SHARED||If this is defined, the functions and classes in libtorrent are marked with __declspec(dllexport) on msvc, or with default visibility on GCC 4 and later. This should be defined when building libtorrent as a shared library. (This is set by the Jamfile when link=shared is set).|
|TORRENT_DISABLE_DHT||If this is defined, the support for trackerless torrents will be disabled.|
|TORRENT_DISABLE_ENCRYPTION||This will disable any encryption support and the dependencies of a crypto library. Encryption support is the peer connection encrypted supported by clients such as uTorrent, Azureus and KTorrent. If this is not defined, either TORRENT_USE_LIBCRYPTO or TORRENT_USE_LIBGCRYPT must be defined.|
|TORRENT_DISABLE_EXTENSIONS||When defined, libtorrent plugin support is disabled along with support for the extension handshake (BEP 10).|
|TORRENT_USE_INVARIANT_CHECKS||If defined to non-zero, this will enable internal invariant checks in libtorrent. The invariant checks can sometimes be quite expensive, they typically don't scale very well.|
|TORRENT_EXPENSIVE_INVARIANT_CHECKS||This will enable extra expensive invariant checks. Useful for finding particular bugs or for running before releases.|
|TORRENT_NO_DEPRECATE||This will exclude all deprecated functions from the header files and source files.|
|TORRENT_PRODUCTION_ASSERTS||Define to either 0 or 1. Enables assert logging in release builds.|
|TORRENT_USE_ASSERTS||Define as 0 to disable asserts unconditionally.|
|TORRENT_USE_SYSTEM_ASSERTS||Uses the libc assert macro rather then the custom one.|
|TORRENT_HAVE_MMAP||Define as 0 to disable mmap support.|
|TORRENT_USE_OPENSSL||Link against libssl for SSL support. Must be combined with TORRENT_USE_LIBCRYPTO|
|TORRENT_USE_GNUTLS||Link against libgnutls for SSL support.|
|TORRENT_USE_LIBCRYPTO||Link against libcrypto for SHA-1 support and other hashing algorithms.|
|TORRENT_USE_LIBGCRYPT||Link against libgcrypt for SHA-1 support and other hashing algorithms.|
|TORRENT_SSL_PEERS||Define to enable support for SSL torrents, peers are connected over authenticated SSL streams.|
If you experience that libtorrent uses unreasonable amounts of CPU, it will definitely help to define NDEBUG, since it will remove the invariant checks within the library.
building openssl for windows
To build openssl for windows with Visual Studio 7.1 (2003) execute the following commands in a command shell:
perl Configure VC-WIN32 --prefix="c:/openssl call ms\do_nasm call "C:\Program Files\Microsoft Visual Studio .NET 2003\vc7\bin\vcvars32.bat" nmake -f ms\nt.mak copy inc32\openssl "C:\Program Files\Microsoft Visual Studio .NET 2003\vc7\include\" copy out32\libeay32.lib "C:\Program Files\Microsoft Visual Studio .NET 2003\vc7\lib" copy out32\ssleay32.lib "C:\Program Files\Microsoft Visual Studio .NET 2003\vc7\lib"
This will also install the headers and library files in the visual studio directories to be picked up by libtorrent.
list of macros
The following is a list of defines that libtorrent is built with: BOOST_ALL_NO_LIB, BOOST_ASIO_ENABLE_CANCELIO, BOOST_ASIO_HAS_STD_CHRONO, BOOST_MULTI_INDEX_DISABLE_SERIALIZATION, BOOST_NO_DEPRECATED, BOOST_SYSTEM_NO_DEPRECATED
Make sure you define the same at compile time for your code to avoid any runtime errors and other issues.
These might change in the future, so it's always best to verify these every time you upgrade to a new version of libtorrent. The simplest way to see the full list of macros defined is to build libtorrent with -n -a switches added to b2 command line:
b2 -n -a toolset=msvc-14.2 link=static runtime-link=static boost-link=static variant=release
This will output all compiler switches, including defines (such as -DBOOST_ASIO_ENABLE_CANCELIO).